Random Pokemon Generator
Pick a random Pokemon or a full team of 6 from all 1,025, with filters for generation, type, legendary, forms and shiny odds
[ Pokemon Generator - Quick Summary ]
What: Get a random Pokemon or a random team of 6 (up to 100 at once) from all 1,025 Pokemon of Generations 1-9. Narrow the pool by generation, type, final evolutions, Legendary and Mythical Pokemon, or Mega, Gigantamax and regional forms, and roll shiny odds.
When to use: Nuzlocke and randomizer runs, monotype or "random team" challenges, picking a starter, draft leagues with friends, "Who's that Pokemon?" guessing games with names hidden, drawing prompts, or simply discovering Pokemon you have never used.
Example: Team of 6: #0571 Zoroark, #0130 Gyarados, #0752 Araquanid, #0887 Dragapult, #0398 Staraptor, #0983 Kingambit
Fair picks: Every Pokemon in the filtered pool has the same chance, no Pokemon appears twice in one result, and the team order is shuffled too.
Our random Pokemon generator picks Pokemon from the full National Pokedex: all 1,025 species from Bulbasaur (#0001) to Pecharunt (#1025). Press the button once for a single random Pokemon, or keep the default of six to get a complete random Pokemon team with no duplicates. Filters let you stay in one region (only the original 151 of Kanto, for example), one type, fully evolved Pokemon, or Legendary and Mythical Pokemon only, and you can include Mega Evolutions, Gigantamax and regional forms like Alolan or Hisuian variants. Turn on hide names and the generator becomes a "Who's that Pokemon?" quiz: the artwork shows, the name and Pokedex number stay hidden until you reveal them. Each card shows official artwork, types, species, height and weight, and results export to TXT, CSV or JSON. Free, no signup. Need a number instead? Our random number generator picks any number from 1 to 1025.
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What is a Random Pokemon Generator?
A random Pokemon generator draws Pokemon at random from the Pokedex, the way you would pull names out of a hat. Ours covers the whole National Pokedex of 1,025 Pokemon, from Generation I (Red and Blue, 1996) to Generation IX (Scarlet and Violet and their DLC). It answers questions players ask all the time: which Pokemon should I use next, what should my team be for this challenge run, which Pokemon should I draw today, or who goes first in our draft?
The difference with spinning a wheel or rolling a number is control. You can keep the pool to the Pokemon you can actually catch in the game you are playing (one generation), to one type for a monotype run, to final evolutions for a ready-to-battle team, or to the 93 Legendary and Mythical Pokemon. Results never contain the same Pokemon twice, so a team of 6 is always six different Pokemon. For other gaming tools, try our Minecraft seed generator or dice roller.
How Many Pokemon Are in Each Generation?
The generation filter follows the National Pokedex numbers, so each generation is a fixed block of numbers. This is also the quickest way to get a random Pokemon from the original 151 (Generation I) or from the region of the game you are playing:
| Generation | Region | Pokedex numbers | Pokemon |
|---|---|---|---|
| I | Kanto | #0001-#0151 | 151 |
| II | Johto | #0152-#0251 | 100 |
| III | Hoenn | #0252-#0386 | 135 |
| IV | Sinnoh | #0387-#0493 | 107 |
| V | Unova | #0494-#0649 | 156 |
| VI | Kalos | #0650-#0721 | 72 |
| VII | Alola | #0722-#0809 | 88 |
| VIII | Galar | #0810-#0905 | 96 |
| IX | Paldea | #0906-#1025 | 120 |
| All generations | 1,025 | ||
Each generated card shows the Pokedex number, so the generator also works as a random Pokedex number picker from 1 to 1025. Generation VII includes Meltan and Melmetal (#0808-#0809), and Generation VIII includes the Legends: Arceus Pokemon up to Enamorus (#0905).
Random Pokemon Challenges to Try
Random Nuzlocke or randomizer run: set the generation to the game you are playing and generate one Pokemon per route, or generate your whole team of 6 before you start and only use those. Turn on "final stage only" if you want Pokemon that are ready to battle.
Monotype challenge: pick a type, generate 6, and beat the game or a friend with that team. Dual types count, so a Fire filter can give you Charizard (Fire/Flying) as well as Torkoal (pure Fire).
Random starter: filter to one generation and generate a single Pokemon to decide which Pokemon to build your run around, or generate three and let a friend pick one of them for you.
Legendary showdown: switch on Legendary only and give each player three random Legendary or Mythical Pokemon for a quick battle. With Mega Evolutions or Gigantamax forms selected, you get the battle-ready forms instead of the base species.
"Who's that Pokemon?": switch on hide names, generate a batch and guess each Pokemon from its artwork before pressing reveal. It works with kids learning the first 151 as well as experts going for all 1,025. Add shiny odds for a harder round with unusual colours.
Draft league and art prompts: generate 25 or 50 Pokemon as a draft pool for a league with friends, or one Pokemon a day as a drawing prompt. Use the history to go back to an earlier result.
Pokemon Generator Options
Generation (All or Gen 1-9)
Type (18 types)
Final Stage Only
Legendary Only
Forms (Default, Mega, Gigantamax, Regional)
Shiny Odds
Hide Names
How Many (1-100, default 6)
Export
How to Use the Pokemon Generator
[STEP 1] Choose Filters
Pick a generation and a type, or leave both on "All". Optionally keep final evolutions only, Legendary only, a form, shiny odds, or hide names.
[STEP 1] Set How Many
Keep 6 for a team, choose 1 for a single Pokemon, or set up to 100.
[STEP 1] Generate
Press "Generate Pokemon". Press it again for a new set; earlier results stay in the history below the tool.
[STEP 1] View or Guess
Read each card (artwork, number, types, species), or with hidden names, guess first and press reveal.
[STEP 1] Copy or Export
Copy one name, copy the whole list, or download it as TXT, CSV or JSON to keep your team.
Tips for Better Random Teams
- _ Match your game: filter to the generation of the game you are playing so every Pokemon you get can actually be caught.
- _ Battle-ready teams: combine a team of 6 with "final stage only" to avoid unevolved Pokemon.
- _ Fair drafts: generate one large pool and let players pick in turns, instead of rolling separately for each player.
- _ Re-roll rules: agree before a challenge whether you may re-roll a Pokemon you already used; the history keeps your last results.
- _ Harder quizzes: hide names, choose a later generation or regional forms, and turn on shiny odds.
- _ Content and streams: use a random team as a viewer challenge and export the list to show it on screen.
How the Random Selection Works
The generator holds data for all 1,025 Pokemon and their forms. Your filters build a pool first (generation, type, final stage, Legendary status, form); the server then draws the requested number of distinct entries from that pool with PHP's Randomizer on its cryptographically secure engine, and shuffles them so the team order is random as well. Shiny status is rolled separately for each Pokemon. Artwork is served from this site, so results load quickly.
// Random Pokemon selection Dataset: 1,025 Pokemon (Generations I-IX) + Mega, Gigantamax and regional forms Filters: generation, type, fully_evolved, legendary, form, shiny_odds // 1. Build the pool from the filters $pool = filter($pokemon, $generation, $type, $fullyEvolved, $legendary, $form); // 2. Draw distinct Pokemon with a secure random engine, then shuffle $randomizer = new \Random\Randomizer(); // Random\Engine\Secure by default $keys = $randomizer->shuffleArray($randomizer->pickArrayKeys($pool, $count)); // 3. Roll shiny for each Pokemon (e.g. 1 in 4096) $shiny = random_int(1, 4096) === 1; Result: every Pokemon in the pool has the same chance, no duplicates